Top 10 Necron Codex Tips To Make the Army Work
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If you are already a member then feel free to login now. First off, sorry for a wierd format, was replying to a guy on Youtube, don't feel like typing it all again. Played 4 games with my Necrons so far Thinking about selling them.
You used to be able to reliably get up and close because you could sustain an attack or two with a squad or warriors. That's no longer the case I tried running 5 squads of 10 then I put 3 squads of 20 to test.. Both got annihilated before I could even get close to using my rapid fire since everyone basically has gauss, rapid fire is the only thing that seperates them from everything else Bringing the point equivalent in Immortals is only slightly better.
Download: 8th Edition Necron Review.pdf
Still terrible. I was able to pull that trick for one turn, the first game. After that my opponents targeted my Doom Scythe until it died from turn 2 g1 threw the rest of the games. Any Halfway competent opponent can and does just sit back and shoot you, wipe hole units rather than piece some out slowly and you lose.
In all 4 games, I was not even remotely competitive in non competitive games and was nearly tabled in all games by turn I literally can't think of anything to do, to not only keep them competitive.. But just keep them worthy of fun pickup games..
Any suggestions? Dakka Wolf. Kind of suprised Necrons didn't get Shred on everything that had Gauss. I don't break the rules but I'll bend them as far as they'll go. I've heard the opposite. Perhaps your list just isn't optimized or you're playing against someone with a more optimized list?
No one is to be fooled, the "best" lists are still out there, just yet to be found.
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I heard from a competitive player that Necrons are great, especially one of their unique characters apparently has some crazy trick up his sleeve. Unfortunately I don't remember which, but you might wanna give the characters a closer look and think about some combos with fitting units. The reality of 40k is, and has always been, that if your collection happens to be formed of "currently not that great" units that make a "currently not that great" build, the only way to fix it is to use your wallet.
However, if you have enough models to do pretty much anything, there should be atleast one competitive build for Necrons aswell.
I'd say wait it out, wait for the Codex, wait for the meta to develop and don't sell them. Stay alert for guides and ideas. Zognob Gorgoff. Having watched bat reps of necrons play on youtube and gw stream i have to say are you joking?
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Northern California. If active threads on this board are to be believed, Necrons are simultaneously OP and Garbage-tier. Didn't know robots could suffer from schizophrenia. Just like in previous editions, Necrons only pretend to be slow.
Canoptek Scarabs and Wraiths are quite fast and can effectively ignore morale. Deathmarks and Flayed Ones can teleport anywhere on the board, and the Night Scythe lets you bring units right up into you're opponent's face. Ghost Arks give your infantry legs and can revive stuff out of sequence. You'll have to pardon my lack of sympathy for a Necron player complaining that his units die too easily now.
Dman wrote: goobs is all you guys will ever be. Chaos space marines suck even harder. In the Grimdark future of DerpHammer40k, there are only dank memes! Murray, Kentucky. Deathmarks and Flayed Onescan teleport anywhere on the board, and the Night Scythe lets you bring units right up into you're opponent's face.
Oregon, USA. Try being mononurgle biomancy monster mash.
We are all going to have to reorganize how we play, and those of us who had above average for their points units need to accept the nerf and move on, or change armies. Necrons have viable ways to play in the new edition, but you will need to find them. The edition has been officially out one gorram day, man. Give it a little time Runic wrote: I heard from a competitive player that Necrons are great, especially one of their unique characters apparently has some crazy trick up his sleeve.
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Please let us know: 1. Your list 2. Your opponents lists. Your board set up how much terrain, and how much of that terrain you can see through That is all I can think of for the moment to help you. CadianGateTroll wrote: Pfft Warboss Kruk. In the game of Orks vs. Necrons I played I was Orks obviously I was hiding behind a building the majority of the game. The tactic my opponent used was to teleport in some assassin units to snipe off the support characters of my force, and then march up a gunline.
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On the turn my Deff Dread stepped out into the open, it died from a single round of Necron shooting with plenty of damage to spare. Warboss Kruk wrote: In the game of Orks vs.
As with any new edition there's usually a reshuffling of which units are good and which are bad in each army. If you try to run something close to the 7th edition Decurion Necrons I think you'll struggle.
Download: 7th Edition Necron Review.pdf
Now you want lots of Warriors and Immortals because the character buffs on them are amazing. Wraiths are still good but not the terrors they once were. My limited experience has shown that Necrons are pretty good. You need to have big enough units that you won't die in one shooting phase so Reanimation works in your favour. It's pretty much always worth spending 2CP to autopass a Morale Check with a heavily depleted unit.
It would really help to know what list the OP was using and what he was up against.
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I think Necrons will have some problems with very fast armies. Honestly I think we can blame the player in this instance.
The army is fine. Just now, people can actually do something to counter it. Which is focus fire. I'll buy the argument they should have a FNP equivalent though since they're robots. CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
Man, just thinking about it gets me Khorney. In my experience, neurons can't deal with transport rush, other than scarab screening, but even then they get shot down turn 1 to clear a path. I played against dark eldar and orks and while I could maybe kill a transport every turn, the guys inside and the other transports still come in and assault.
Open topped makes it even worst as DE can out gun you from the safety of their raiders. You basically have 1 turn before everything gets assaulted. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
One thread asking if Necrons are unplayable, another asking if they are OP. Seems about par for the course. Isn't there another thread talking about Necrons being unbeatable. Have people just tried changing their tactics and what they are used to?
Talamare wrote: Isn't there another thread talking about Necrons being unbeatable. Peace through power! Grumble Grumble.