This is my first Walkthrough, hopefully first one of many to come.
This game first came in and a few years later, I played the game. This game is awesome, I love the gameplay, the characters and the story, but after my PS1 broke, I stopped playing it.
But a few years later, I got it for my PSP, so now the time has come for me to write a Walkthrough about this masterpiece, because this is one of the best Final Fantasy out there and one of the most underrated maybe because it doesn't show the death of someone for the fanboys would cry?
I'm proud to say that I put all my hard work in this Walkthrough.
Final Fantasy Tactics A2: The Reluctant Review - Juforade
I tried every Job to see their abilities and flaws, I search on google for images like crazy, it actually took me 30 pages to find an image of Cloud and Aerith in FFT. Why I did all that? If my Walkthrough doesn't fit your needs, Zero and Blue have their own Walkthroughs.
Well, first things first, you're going to need a human brain a smart one, a human brain who doesn't watch MTV because it's crap , good eyes how are you going to read if you are blind?
You will need a copy of the game and a PSP. Insert the game I'm guessing you know how to start a new game.
Now, let's talk about the controls in the game: does nothing in this game, I still don't know the function of that button; is the same as it is in other FF, cancel; means select in this game and means select menu, ; and allows you to change the view of the battlefield, though sometimes you won't see anything right sorry, I can't fix that. Select works like a help guide, it tells you about every abilities and every option in the game, so you wouldn't be needing useless tutorials.
Select also has the same function thing as. I almost forgot, you use the D-Pad to move around the world map.
final fantasy tactics a2 strategy guide pdf shared files:
The most notable thing about FFT is its gameplay. You now fight in a three-dimensional battlefield, so you've got to think tactfully in battles: if you attack your enemy from the front, there are chances that the attack will miss, but if you attack from behind or from the side you'll have more chances to hit with the attack and it would do more damage. Also, your units and your enemies can move around the battlefield, making the game much more challenging, because you must reach them without getting surrounded by enemies.
In this game there are two specials things called Bravery and Faith.
Walkthrough:Final Fantasy Tactics: The War of the Lions/User:TenzaZangetsu
The more Bravery your units have the more damage they deal; the more Faith they have, the better their magics. If your units have low Bravery, they will turn into chickens no kidding and run away from your party for ever; it works backwards with Faith, if they have too much Faith, they will leave your team for a spiritual journey, so you must keep a good balance - a good choice would be units with Faith and Bravery between the 60s or 70s.
Now, let's talk about the leveling system, for every action you make, the unit who makes that action will gain EXP - which works to gain levels - and JP, which is given to the job that the unit is using to learn new abilities and job levels. Sometimes it's a good idea attack your own units when the enemy is almost defeated to earn EXP and JP.
More Wiki Sections
This is my favorite part of the game, the job system. All the units in this game have jobs, every job has their own abilities, bonuses and drawbacks. The more jobs levels you gain, the more jobs you unlock - but for that you must level certain jobs to unlocks the new ones. You can also give each unit a Backup Ability, which is a command from another job and a Reaction Ability, where success is dependent on Bravery levels the more you have the more they will work.
Now we have the Support Abilities. These abilities will give your units extra bonuses - like equipping weapons that their job will normally not allow -, which is great to give versatility to your units. The last one are the Movement Abilities which give abilities to your units when they move, something like healing HP when they make a move.
Final fantasy tactics a2 walkthrough pdf
With this job system, you can make a unit with five different abilities from five different jobs, something that you'll want to do towards the end of the game. Another thing about this game is that there's no dungeons or cities. Instead, you get a menu of things that you can do in each city: the outfitter is the place where you can buy the armors, weapons and accessories for your units; the tavern is where you can make errands, which is to send three of your units out of your team for a few days, but when they come back, they come with more JP and more money to your pockets so make errands with the units that you don't want to use ; and the Warrior's Guild is where you can hire new units for your party, but that becomes worthless after Chapter 1 because they always come in level 1.
In the World Map, you see that there's an date. Well, every time you go to another place in the World Map, one day passes.
Global Game Menu
Every unit including monsters have their own birthdays, and on their birthday they become more powerful, but not by much, I never noticed the difference. Also every unit has their own Zodiac sign. Some signs are opposites to others, so you can make that into a very good strategy because, for example, if a Libra is opposite to Cancer, then Libra may make more or less damage to the Cancerian one.
There are three types of units in this game: Generics, Monsters and Specials.
The Generics are units that you can recruit in every town, they all have the same jobs and with minor changes in their stats excluding Bravery and Faith ; the Monsters are units that you will mostly see in random battles, they are totally useless, they don't have jobs and they level up really slow; and the last one is the best one: the Specials. This type of units are the characters of the storyline, so each character has a job class that the Generics don't have.
These jobs classes are usually a lot more powerful than the regular ones.
Another thing about this game is that the levels of the enemies in the random battles and the monsters in the storyline are average to yours, that can be very bad if you don't come prepared to battle. Because I'm a evil person, I left the worst part for the end: your units can die forever in this game. When a unit dies, they pass out and they have a countdown in their head, from 3 to 0, when they reach 0 they will turn into a treasure chest or a crystal.
If they turn into a treasure chest, you will get a item when another unit moves to that square. If they turn into crystal, they give the option of fully restoring your HP and MP - or sometimes they will give you the choice of learning one of the abilities of the fallen unit - when you move to that square.
Due to a glitch, if you choose one exact ability, you can get all the abilities, so choose wisely.
Whatever you get, when the unit turns into one of those two things, you lose that unit for the rest of the game, so if you lose a important unit, just restart, that's my best advice for you. Enough expository banter!
Now we write like men! And ladies! And ladies who dress like men!
For TenzaZangetsu Sign In Don't have an account? Start a Wiki. Contents [ show ]. TenzaZangetsu's Walkthroughs. Categories : Walkthroughs Final Fantasy Tactics walkthroughs.