The basic campaign setting was divided between two game products: Al-Qadim: Arabian Adventures , a sourcebook describing character creation rules, equipment, and spells unique to the setting, and Al-Qadim: Land of Fate , a boxed set describing the land of Zakhara, with separate sourcebooks for the players and the Dungeon Master.
There are a number of important concepts to the Zakharan culture including honor, family, social station, purity, piety, and hospitality. Zakhara's society is made up mainly of humans , but demihumans such as elves and dwarves are present in the setting also, as well as humanoids such as orcs , goblinoids , and ogres.
Unlike most settings, there is practically no racial disharmony in Zakhara: humans, elves, and orcs alike share the same culture, lifestyle, and social status, and races traditionally considered evil savages, such as goblins , are instead valued members of society.
The nomadic Al-Badia are predominantly human, whereas the Al-Hadhar possess greater diversity. The nomads and city-dwellers, humans and non-humans alike, are all united as a single culture under a single religion a polytheistic pastiche of Islam and as subjects of the Grand Caliph ; the entire continent is effectively a single empire, although different regions, city-states, and tribes have unique local cultures.
Not all inhabitants of Zakhara belong to the shared culture, however; there are many tribes of pagan human barbarians who reject the Law of the Loregiver and the worship of the Pantheon, and certain monstrous races—including the yuan-ti , the vile yak-men or yikaria, as they call themselves , and most giants —dwell apart in their own societies. The people of Zakhara speak and write a common language called Midani represented by Arabic. Zakhara has a wide variety of gods , but all recognize the power of Fate.
Fate may cast down the mightiest sultan or raise up the meanest beggar. None can agree on her nature, whether the mother of the gods or an elemental force. All acknowledge her power, however.
In the distant past, a woman known only as the Loregiver penned the scrolls that clearly laid out the laws of the land, some say guided by the hand of Fate. The wisdom of this Lore was immediately recognized and became the basis of law in Zakhara. Player characters in the Al-Qadim setting can choose from any of a number of character types.
These kits are generally available to all characters, with certain restrictions based on the race of the character. Al-Qadim had a number of support products released before the line came to an end. These include:. Sign In Don't have an account?
Start a Wiki. Arabian Adventures.
TSR, Inc , p. Land of Fate Adventurer's Guide to Zakhara. TSR, Inc , pp. The Complete Sha'ir's Handbook. TSR, Inc.
An Introduction to Al Qadim
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TSR Ad&d Al-qadim Land of Fate 2nd Edition 1077 RARE 1992
This page uses content from Wikipedia. The original article was at Al-Qadim.