- Character development from the inside out pdf
- Character Development from the Inside Out
- Meet Riley's Emotions
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- Movie Analysis: “Inside Out” — Characters
- Character Development: How to Write Characters Your Readers Won't Forget
- 1. Establish the character’s story goals and motivations
- 2. Give the character an external and internal conflict
Character development from the inside out pdf
Docter first began developing Inside Out in , after noticing changes in his daughter's personality as she grew older. The film's producers consulted numerous psychologists including Dacher Keltner from the University of California, Berkeley ,  who helped revise the story by emphasizing the neuropsychological findings that human emotions affect interpersonal relationships and can be significantly moderated by them. The film was praised for its concept, screenplay, subject matter, Michael Giacchino 's musical score, and the vocal performances particularly those of Poehler, Smith, Black, and Richard Kind.
Riley is born in a small town in Minnesota. Within her mind's Headquarters, five personifications of her basic emotions—Joy, Sadness, Fear, Disgust, and Anger—come to life and influence her ways of doing things via a control console.
As she grows up, her experiences become memories, stored in colored orbs, which are sent into long-term memory each night. Her five most important "core memories" are housed in a hub; each powers an aspect of her personality which takes the form of floating islands.
Joy acts as a de facto leader, and since she and the other emotions do not understand Sadness's purpose, she tries to keep Sadness away from the console.
At the age of 11, Riley's parents move the family to San Francisco for her father's new job. Riley's first experiences are not good; the new house is cramped and old, the local pizza parlor only serves broccoli as a topping, her father is under stress from his job, and due to a mix-up the moving van with their belongings gets lost and won't arrive for weeks. When Sadness begins touching Riley's happy memories, turning them sad, Joy tries to guard them by isolating her.
On Riley's first day at her new school, Sadness causes Riley to cry in front of her class, creating Riley's first sad core memory. Joy tries to dispose of it but accidentally knocks the other core memories loose during a struggle with Sadness, deactivating the personality islands. Joy, Sadness, and the core memories are sucked out of Headquarters and sent to long-term memory storage. In Joy's absence, Anger, Fear, and Disgust are left in control, with disastrous results, distancing Riley from her parents, friends, and hobbies.
As a result, her personality islands gradually crumble and fall into the "Memory Dump", where memories are forgotten. Finally, Anger inserts an idea into the console, prompting Riley to run away to Minnesota, believing it will restore her happiness. While navigating through the vast maze-like long-term memory area, Joy and Sadness encounter Bing Bong, Riley's childhood imaginary friend, who suggests riding the "train of thought" back to Headquarters.
Their route to the train station is fraught with close calls and mishaps as more personality islands crumble. The three eventually catch the train, but it halts when Riley falls asleep, then derails entirely when "Honesty Island" collapses with Riley's theft of her mother's credit card. In desperation, Joy abandons Sadness and tries to ride a "recall tube" back to Headquarters, but the ground below the tube collapses, breaking it and plunging Joy and Bing Bong into the Memory Dump.
Joy begins to lose hope and breaks into tears, but then discovers a sad memory that turned happy when Riley's parents and friends comforted her. Joy finally understands Sadness's purpose: to induce empathy in others, prompting them to reach out to Riley when she is emotionally overwhelmed and needs help. By preventing Riley from feeling sad, Joy was also keeping her from feeling happiness. Joy and Bing Bong try to use Bing Bong's old wagon rocket to escape the Memory Dump, but are unable to fly high enough, as the wagon is too heavy with both of them in it.
On their final attempt, Bing Bong jumps out to allow Joy to escape, then fades away.
Joy reunites with Sadness and manages to return to Headquarters, only to discover that Anger's idea has disabled the console, rendering Riley apathetic. To the surprise of the others, Joy hands control of the console to Sadness, who is able to reactivate it and prompt Riley to return home.
Character Development from the Inside Out
As Sadness re-installs the core memories, Riley arrives home to her parents and tearfully confesses that she misses Minnesota and her old life. Her parents comfort her and admit they also miss Minnesota. Joy and Sadness work the console together, creating a new core memory; a new island forms, representing Riley's acceptance of her new life in San Francisco.
Meet Riley's Emotions
A year later, Riley has adapted to her new home, made new friends, and returned to her old hobbies while acquiring a few new ones. Inside Headquarters, her emotions admire Riley's new personality islands, and all work together on a newly expanded console with room for them all. Several of the filmmakers also contributed some voice acting, including director Pete Docter as Father's Anger,  and co-writer Ronnie del Carmen as one of the abstract thought mind workers.
As a child, director Pete Docter's family relocated to Denmark so that his father could study the music of Carl Nielsen. In late , Docter noticed his pre-teen daughter, Elie, exhibiting similar shyness. The idea to depict it through animation excited Docter, who felt it the ideal form to portray "strong, opinionated, caricatured personalities".
They consulted Paul Ekman , a well-known psychologist who studies emotions, and Dacher Keltner , a professor of psychology at the University of California, Berkeley. Ekman had early in his career identified six core emotions—anger, fear, sadness, disgust, joy, and surprise.
Docter found surprise and fear to be too similar, which left him with five emotions to build characters around.
The smash success of Docter's film Up encouraged those at Pixar to allow Docter to create another film with a more sophisticated story. In addition, the film did not have as much input from chief creative officer John Lasseter , who was focused on restructuring Walt Disney Animation Studios in Burbank at the time of its production.
Docter recruited a story crew to help develop the film's plot line. Although animation as an industry had been dominated by men, half of the story crew were women, in an attempt to have more diverse input. The choice to focus the film on a girl came from research that claimed that females age 11 to 17 are more attuned to expressions and emotions than others. The idea to have Riley play hockey came from Del Carmen, who observed that the sport is very popular in Minnesota. Initial ideas for the film found the main character, Riley, falling into a deep depression: Docter later felt they were inappropriate and scrapped them, although in the final film Riley does sink into a depression.
The film was first storyboarded over a period of two to three years, all the while undergoing screenings for Pixar's "Brain Trust", a small group of creative leaders at Pixar who oversee development on all films.
Movie Analysis: “Inside Out” — Characters
After multiple screenings and suggestions from other filmmakers, the picture was put into production. It was again evaluated three months into that process. Kevin Nolting, editor of the film, estimated there were seven versions of Inside Out created before it even went into production. Initially, this crisis was to be set at a Thanksgiving Day pageant, in which Riley was hoping to be cast as its lead role, the turkey.
Docter later deemed this idea too "bizarre" and it was replaced. Docter estimated it took four years of development for the film to achieve success in marrying the architecture of Riley's mind and her personal troubles. The concept of "personality islands" helped develop the film's emotional stakes, as they directly affect events inside her mind and in her life. In one draft, the characters fell into "Idea Fields", where they would "cultivate new ideas", much like a farmer would cultivate crop.
It was difficult to achieve the correct tone for the film; for example, viewers could not be distracted by Joy's nature or feel negative about the mess she helps steer Riley into. Rivera credited the casting of Amy Poehler, in addition to the idea of moving, with helping the film find the right tone.
An early version of the film focused on Joy and Fear getting lost together, as it seemed to be the most humorous choice. By July , the project was set for an evaluation screening with other Pixar filmmakers. Docter gradually began to feel that the story was not working, which made him think that he might get fired. He took a long walk one Sunday, where he began to consider himself a failure, and that he should resign from the film.
He soon reached a breakthrough: that emotions are meant to connect people together, and that relationships are the most important things in life.
Character Development: How to Write Characters Your Readers Won't Forget
He met with Rivera and Del Carmen that night to explain his change of plans, and to his surprise, they reacted positively to it.
At the screening, he informed his superiors that new plans for the film were in order. Although it was a "scary moment", the film remained in production.
Screenwriter Michael Arndt initially worked for a year on the film's script, calling it "both a brilliantly creative idea but also incredibly challenging", but left the project in early , adding that "knowing the Pixar process, there may not be a single word [I wrote] that remains in the final script!
They've had writers work on it since then. Like Docter, Cooley and LeFauve included experiences with raising their own children into the screenplay. Cooley said " Hader, who had previously cameoed in Monsters University , was cast to voice Fear, a role that he felt he "weaseled" his way into by being a "huge fan" of Pixar's filmography.
We don't want to call her and have her think we're some weirdo, ' " he recalled. He phoned Poehler and explained the story to her, noting that her role would be the driving force in the film. Smith was chosen by Rivera while he was watching Bad Teacher and saw her in a lunch scene.
He called Docter and said "I think we found our Sadness.
Kind tried to convey the same "sort of innocence" of his previous Pixar roles, and wound up not taking part in pre-release promotion as the producers decided to keep the character a secret.
The film's art design is intended to reflect s Broadway musicals. To this end, they emulated animators Tex Avery and Chuck Jones. This required an artist to draw over characters in the film during dailies , using a Wacom Cintiq. In envisaging how the mind's interior would be depicted, the filmmakers concentrated on the word electrochemical ; Ralph Eggleston , the film's production designer, explained, "It meant thinking of things as energy or energy-based, excitable.
They are made up of particles that actually move. Instead of being skin and solid, it is a massive collection of energy," Docter remarked. However, Lasseter requested that it be applied for each emotion.
1. Establish the character’s story goals and motivations
The film is localized to accommodate international audiences: in the Japanese version, for example, Riley is disgusted by green bell peppers , rather than by broccoli the only topping offered by the local pizzeria , to reflect the fact that broccoli is generally less undesirable to Japanese children. Michael Giacchino composed the film's score; this was his fifth collaboration with Pixar and his second collaboration with Docter after Up.
The producers first met with Giacchino to explain the film's concept and screen it for him. In response, he composed an eight-minute suite of music, unconnected to the film, based on his emotions viewing it.
Walt Disney Records released the soundtrack on June 16, All music is composed by Michael Giacchino. Inside Out was first announced in August at the D23 Expo.
2. Give the character an external and internal conflict
The film premiered on May 18, , at the 68th Cannes Film Festival , in an out-of-competition screening. A short animated film, titled Lava , accompanied Inside Out during its theatrical release. The story was inspired by the isolated beauty of tropical islands and the explosive allure of ocean volcanoes, and takes place over millions of years.
On June 18, , Skype added faces of the five "emotions" of the film as emoticons available for use in its IM service for the next three months,  later leaving them as standard. An Inside Out play set featuring all five emotions as playable characters was made available for Disney Infinity 3. Worldwide, it is the seventh-highest-grossing film of placing second among animated films behind only Minions ,  the sixth-highest-grossing Pixar film,  and the eighteenth-highest-grossing animated film of all time.
Inside Out opened across 3, theaters in the United States and Canada, of which 3, showed the film in 3D. Prior to its release, there was concern among the general public that Pixar films were declining in quality, with an over-reliance on sequels.
Following an advance screening at CinemaCon on April 22, , the film was well received by audiences.